---
id: 62a7beb1ad61211ac153707f
title: Step 39
challengeType: 0
dashedName: step-39
---

# --description--

Now, add a line that updates the text of `button2` to say `"Buy weapon (30 gold)"` and update the text of `button3` to say `"Go to town square"`.

# --hints--

You should use dot notation to access the `innerText` property of `button2`.

```js
assert.match(code, /button2\.innerText/);
```

You should not use `let` or `const` to access the `innerText` property of `button2`.

```js
assert.notMatch(code, /(let|const)\s+button2\.innerText/);
```

You should update the `innerText` property of `button2` to be `"Buy weapon (30 gold)"`.

```js
assert.match(code, /button2\.innerText\s*=\s*('|")Buy weapon \(30 gold\)\1/);
```

You should update the `innerText` property within your `goStore` function.

```js
assert.match(goStore.toString(), /button2\.innerText\s*=\s*('|")Buy weapon \(30 gold\)\1/);
```

You should use dot notation to access the `innerText` property of `button3`.

```js
assert.match(code, /button3\.innerText/);
```

You should not use `let` or `const` to access the `innerText` property of `button3`.

```js
assert.notMatch(code, /(let|const)\s+button3\.innerText/);
```

You should update the `innerText` property of `button3` to be `"Go to town square"`.

```js
assert.match(code, /button3\.innerText\s*=\s*('|")Go to town square\1/);
```

You should update the `innerText` property within your `goStore` function.

```js
assert.match(goStore.toString(), /button3\.innerText\s*=\s*('|")Go to town square\1/);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
```

```css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
}
--fcc-editable-region--

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}
```
